In addition to the ship being a single, seamless map and having a tweaked layout, the Dead Space remake will also feature new rooms and locations. How radical those changes will be remains to be seen. Of course, as we mentioned earlier, the entire ship will be entirely seamless in the remake, which should ideally make exploration and backtracking that much more engaging, while Motive Studio has said that it has also tweaked the ship’s layout in some places. The USG Ishimura is inexorably linked with Dead Space in more ways than one, not least because of its incredible design and atmosphere, so it’s going to be extremely important that the remake does justice to the Planetcracker as well. Of course, being a current-gen only game, you’d expect Dead Space to make better use of the PS5 and Xbox Series X/S’ SSD than we’ve seen in most games until now. ![]() Going hand-in-hand with Dead Space’s no-cuts camera is a complete lack of loading times- which, based on what Motive Studio has said, will mean there are no masked loading times either (like, say, when you’re walking around on the World Tree in the God of War games while traveling from realm to realm). Of course, this is a game that lends itself incredibly well to that sort of approach, so we’re excited to see how the remake implements the no-cuts camera. Dead Space seems to be first in that line, with Motive Studio having confirmed that the whole game will be a single sequential shot with no camera cuts whatsoever. God of War (2018) has made the one-shot camera quite popular in video games, and doubtless, we’re going to see more and more games trying to do what it did. Protagonist Isaac Clarke was a completely silent protagonist in the original Dead Space, but in the remake, he’s going to be a fully voiced character, just as he was in Dead Space 2 and 3. Gunner Wright, who voiced him in the two sequels, is returning to play the part in the remake, while Isaac’s face has also been updated to make it look more like Wright himself. Let’s get this one out of the way first, not only because it’s one of the more prominent changes, but also because we’ve known for this some time now. Here, we’re going to talk about some of the biggest changes between the original Dead Space and its remake. Motive Studio has said on numerous occasions that it’s not going to deviate too much from the 2008 original, especially where the main story beats are concerned, but even so, the upcoming survival horror title is changing, adding, and looking to improve a lot of things. There should be a key somewhere in the maintenance bay.Finding the right balance between remaining faithful to the source material and changing things up to surprise fans tends to be quite tricky for most remakes, and as the remake to one of the best survival horror games ever made, the pressure on the upcoming Dead Space is even higher to make sure that it gets that balance right. ![]() It looks like the door to the storage room is locked. Kendra ( Audio Log): "Isaac, it's Kendra. ZACH HAMMOND - CHIEF SECURITY OFFICER.ĭIRECTIVE A: LOCATE MINING VESSEL USG ISHIMURA.ĭIRECTIVE B: DIAGNOSE AND REPAIR COMMUNICATIONS BLACKOUT. ISAAC CLARKE - ENGINEERING AND SHIP SYSTEMS SPECIALIST. Listed below is the Transcript of the First Chapter of Dead Space: New Arrivals
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